//==============================================================================
// Shaba Ka_anim.txt
//==============================================================================
			
import Chinese_Sword_anim.txt

//==============================================================================
define cinematicsword
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }
   }     
}

//==============================================================================
define Head
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu Head
			}
		}
	}
}

//==============================================================================
define SunLight
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A God Power Summon Sunlight
		}
	}
}


//==============================================================================
define GroundGlow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A God Power Summon GroundGlow
		}
	}
}

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_idleA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_idleA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Danzhu_idleA
					Connect RIGHTHAND cinematicsword hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_boredA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_idleA
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Danzhu_idleA
					Connect RIGHTHAND cinematicsword hotspot
				}
			}
		}
	}
}


//==============================================================================
anim attack
{
	SetSelector
	{
	ContainLogic
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.65 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_deathA
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario C Danzhu_FlailA
				Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					Connect RIGHTHAND sword hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario C Danzhu_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Danzhu_walkA
					Connect RIGHTHAND cinematicsword hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Danzhu_bow
			version
			{
				VisualGranny Danzhu_bow
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp23kamosdead
			version
			{
				VisualGranny Danzhu_aomsp23kamosdead
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp23traveling
			version
			{
				VisualGranny Danzhu_aomsp23traveling
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp23whatshould
			version
			{
				VisualGranny Danzhu_aomsp23whatshould
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_17YouAreToo
			version
			{
				VisualGranny Danzhu_aomsp17youaretoo
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1nonoeverything
			version
			{
				VisualGranny Danzhu_cineB1nonoeverything
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1hesaysthe
			version
			{
				VisualGranny Danzhu_cineB1hesaysthe
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1kamoslost
			version
			{
				VisualGranny Danzhu_cineB1kamoslost
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1yesgeneral
			version
			{
				VisualGranny Danzhu_cineB1yesgeneral
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cineB1zues
			version
			{
				VisualGranny Danzhu_cineB1zues
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_turnrun
			version
			{
				VisualGranny Danzhu_turnrun
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cine202idlike
			version
			{
				VisualGranny Danzhu_cine202idlike
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cined1whatkeptyou
			version
			{
				VisualGranny Danzhu_cined1whatkeptyou
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_cined1thereis
			version
			{
				VisualGranny Danzhu_cined1thereis
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp33itoldyou
			version
			{
				VisualGranny Danzhu_aomsp33itoldyou
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp33whatplan
			version
			{
				VisualGranny Danzhu_aomsp33whatplan
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
		set hotspot
		{
			name Danzhu_aomsp33whathowcan
			version
			{
				VisualGranny Danzhu_aomsp33whathowcan
				Connect RIGHTHAND cinematicsword hotspot
			}
		}
	}
}

